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AZaruba

3
Posts
1
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A member registered Jun 07, 2020

Recent community posts

Looks great! The main mechanic is a neat spin on a Sokobon kind of block puzzle and each of the first few challenges are designed in a way to get you to understand the way jumping and dropping blocks works. Well-executed design, great look.

Two issues I ran into. In the first puzzle with the four movable blocks, I managed to softlock the game by trapping myself with a block on the ground on one side and another above me, creating a thin gap. Enough for me to fall to the ground but I can't jump back up. A quick reset would be a helpful "polish" task. The other issue was I had to fall on a spike and reset to get the blocks to appear for each challenge (if the block was supposed to spawn on a spike). Falling in the water didn't get the blocks to appear.

Minor bugs, but really nifty design and a solid foundation for a fun puzzle platformer. Love the look!

I really like this! It's short but you managed to pack in challenges that reward precision, patience, and good timing. It took me a couple tries but I eventually made it. The ending feels weirdly hopeful and I like that in contrast to how oppressive the rest of the game is. One thing you nailed is the simple but effective game over screen. It caught me off guard and it really clicks with the theme of the game!

If you're looking for something to iterate on, I think it would be easier to control if climbing ladders was tied to a different input. I found myself jumping off a ladder when I hit the top, leading to a lot of game overs on the first set of circles. I would also suggest a variable jump height like other platformers, where you get a longer or shorter jump depending on how long you hold the jump button, it makes it feel a little "tighter" but it also might make it too easy.

Really well made, I couldn't break the game, it feels very complete. Good job!

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Simple but very competently made! A dynamic camera would make some of the levels a little easier to navigate (specifically the tree level), but the controls felt good and the ice cream cones were a nice bonus challenge. If you are going to continue development on this project, I would experiment with more kinds of challenges, as it felt like a few of the levels had similar "statements."

Really cool to see a downhill sports game, they're few and far between, great work!